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Exploring the Debate on Art and Video Games

In a recent discussion, game designer Sam Barlow and podcaster Justin McElroy reflect on the longstanding debate regarding the artistic value of video games. This conversation revisits Roger Ebert’s controversial assertion from 2012 that video games cannot be considered art due to their mutable nature.

Barlow argues that the fluidity inherent in both film and video games challenges Ebert’s perspective. He points out that movies undergo significant changes during production, including script revisions and editing processes. This suggests that art, whether in film or interactive media, is subject to alteration.

The conversation highlights the evolving nature of digital content consumption. Barlow expresses a desire for more personalized viewing experiences, akin to how video games can adapt to individual player choices. He cites an incident involving a Netflix version of The Notebook, which featured an unexpected alternate ending, prompting viewers to question their memories and assumptions about the film.

This dialogue serves as a reminder that the definitions of art and interactivity continue to evolve, especially in the digital age. As audiences become more accustomed to personalized content, the conversation around the artistic merit of video games remains relevant.

For further details, visit the original article on Polygon.