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Neil Druckmann Reflects on Confidence in Game Development

Neil Druckmann, a prominent figure in the gaming industry, recently shared insights on his experience leading game development projects. Known for his roles in the acclaimed franchises like The Last of Us and Uncharted, Druckmann revealed that he has only felt confident during the creation of one game.

At the DICE Summit, he stated that throughout his career, he often doubted the success of his projects. The only exception was Uncharted 2: Among Thieves, released in 2009, where he felt assured during the entire development process.

Druckmann highlighted the challenges of overseeing large-scale projects, including managing sizable teams and budgets. He noted the pressure inherent in game development, emphasizing that there are no guarantees of success.

The creative process at Naughty Dog, the studio he co-founded, involves extensive collaboration and idea iteration. Druckmann explained that initial ideas often require refinement, stating that the best concepts usually emerge after several revisions.

He also mentioned the importance of adhering to a schedule, despite his personal preferences. Druckmann believes that structure is necessary to counteract the perfectionist tendencies within the team.

Currently, Druckmann is directing a new intellectual property titled Intergalactic: The Heretic Prophet and is also involved in the upcoming The Last of Us Season 2 on HBO, set to premiere in April.

For more details, visit the original article on GameSpot.