Naughty Dog’s Neil Druckmann recently shared insights into his creative process regarding sequels at the DICE Summit in Las Vegas. During a discussion with Cory Barlog from Sony Santa Monica, the pair explored the challenges of doubt and character development in video games.
Focus on the Present
Druckmann emphasized his approach of concentrating on the game at hand rather than planning for potential sequels. He stated that thinking about future installments can lead to a sense of jinxing oneself. Instead, he aims to fully develop ideas within the current project, ensuring no concepts are reserved for later.
Character Development
When it comes to character arcs, Druckmann assesses unresolved elements from previous games to guide future narratives. He mentioned that if characters feel stagnant, he considers their removal from the storyline. This method has been evident in the Uncharted series, where character development evolved organically as each game progressed.
Different Creative Philosophies
Barlog, on the other hand, approaches sequels with a different mindset. He enjoys connecting ideas across multiple projects, which can add complexity to the creative process. However, he acknowledged the stress that comes with trying to align various elements over long periods, especially with different teams involved.
The Nature of Creative Doubt
Throughout their conversation, both creators discussed the persistent nature of doubt in their work. Druckmann expressed a desire to focus on immediate tasks rather than long-term success, while Barlog highlighted the relentless drive to achieve more, often at the cost of enjoying accomplishments.
This dialogue between two influential figures in the gaming industry sheds light on the intricate balance between creativity, character development, and the pressures of producing sequels. For further details, visit the original article on IGN.