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Nvidia Drops 32-Bit PhysX Support in RTX 5000 GPUs, Frustrating Gamers

Nvidia has announced the removal of 32-bit PhysX support from its RTX 5000 series GPUs, a decision that has sparked frustration among gamers. This feature, integral to many older titles, enhanced in-game physics and visual effects, making its absence particularly noticeable in games like The Witcher 3: Wild Hunt, Metro: Exodus, and Borderlands 2.

The RTX 5000 series has faced several issues since its launch, and the discontinuation of PhysX adds to mounting concerns. With the removal of this feature, users are resorting to using older GPUs alongside their new cards for dedicated PhysX support, which is inefficient and cumbersome.

While the omission of 32-bit support may seem significant, modern games increasingly rely on different technologies, rendering PhysX less critical for newer titles. Gamers can still play older games, albeit with PhysX disabled to avoid performance drops.

Despite the drawbacks, some argue that the focus on RTX and AI technology justifies this change. However, the move raises questions about the future of support for legacy features within Nvidia’s Gameworks suite. As gaming technology evolves, users with older RTX GPUs might find it beneficial to retain their hardware for compatibility with classic games.

For further details, visit the original article at TechRadar.